How to Play:

Basic Controls:

Hover over a Matom to view it's details.

Click to select a Matom in the central grid. Click a neighboring (Horizontal or Vertical. Not Diagonal) Matom to merge the first Matom into the second. A new base Matom will be summoned into the Matom Smasher when a space in the grid is empty.

Aim to create the Matom displayed in the top panel. Create the Matom fast for more points.

Matom Basics:

Matoms are made of Orders and Elements. Orders are created when a pair of opposing elements are in the same Matom. There are six types of Elements, in the following opposing pairs.

  • Light <-> Dark
  • Fire <-> Water
  • Earth <-> Air

Matoms are only stable in configurations of a single Element particle, or when there are more Orders than Elements.

Matoms come in fourteen varieties. Six corresponding to the base Elements, containing only particles of that Element. There are then six stable Matom forms with two types of Elemental Particles

  • Energy = Fire  + Light
  • Life = Light + Earth
  • Form = Earth + Water
  • Decay = Water + Dark
  • Death = Dark + Air
  • Illusion = Air + Fire

Finally there are two unstable Matom forms:

  • Strange = Any two types of Elements not in the above list.
  • Wild = Three types of Elements that do not form Orders.

Unstable Matoms will decay randomly. When a Matom decays, one Element particle will escape from the Matom and be captured by the Matom Smasher. The Matom Smasher can contain up to four escaped particles safely, and will shut down when a fifth particle escapes to protect the user. Escaped particles can be processed and removed from containment by completing goal Matoms.

Heavy Matoms are those that contain five or more Orders. Heavy Matoms will fall into a lower dimension and be replaced by a new base Matom. This is a good way to clear unneeded particles.

Download

Download
MatomSmasherWin.zip 26 MB

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