Controls

Mouse to interact.

Space while hovering over a piece will print some information about the connection to the move log.

About Game

Wireless Chess was created for the Lost Relic Games - Game Jam. The theme of the jam was Connection. 

Wireless chess is a game of chess in which pieces switch teams by receiving wireless signals from each player's king.

The King puts out a signal in a square up to two spaces away. This signal is then repeated by each piece that establishes a connection with it, one space by pawns and two spaces by any other piece.

Connections are remade at the beginning of each turn.

Connections are established according to the following rules.

1. The connection from the previous turn, if available, will replace any connection.

2. The connection the lowest number of steps from the king.

3. The connection with the shortest distance between pieces.

4. The connection with the highest piece value in the following order: King, Queen, Bishop, Knight, Rook, Pawn.

5. The piece furthest to the left from the first (White) player's perspective.

6. The piece closest to the bottom from the first (white) player's perspective.

If a Pawn reaches the farthest row from it's controlling player, it will be promoted into a Jammer Pawn.

A Jammer Pawn can move and capture one space in any direction, like a king.

A Jammer Pawn will block any connection from the opposing team to any piece within a one space square.

Jammer Pawns will not change teams, and do not receive, repeat, or produce a signal.


StatusReleased
PlatformsHTML5
AuthorShiiro10Psi
Made withUnity
Tags2D, Chess
Average sessionA few minutes
LanguagesEnglish
InputsMouse
MultiplayerLocal multiplayer
Player count1 - 2

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